A screenshot showing the studio and toolbox young developers use on the gaming platform ROBLOX. In creating a virtual world, users are also entering the world of learning how to code and script, the skills technology companies say they are clamoring for. Members eventually find their way into the virtual toolbox to build their own playgrounds.įrom the play experience, users get inspired to develop their own games. Many, like Dubetz and Witt, came to the site to play 3-D games created by other users. The ROBLOX site has more than 4.4 million monthly users. ROBLOX launched in 2006, taking its name from a combination of the words “robots” and “blocks.” Players aged 8 to 18 create virtual characters and worlds in which they socialize and build games. We are able to work on the game casually and we think we can get out of college debt-free.” “If you think in terms of ifs, I don’t know if I would’ve made it in without it,” Witt said. In fact, Witt showcased the game in his application to MIT and believes it helped him gain admission. Dubetz has his tuition covered at Dakota State University while Witt said he is well on his way to covering the cost of his freshman year at MIT. Dubetz and Witt have averaged payouts of about $5,000 each month ($13,000 is their best month). Their game has been played more than 27 million times by ROBLOX members. And since the company began sharing profits with its developers in late 2013, the pair has earned thousands of dollars. Witt and Dubetz created one of the most successful games on multiplayer gaming platform ROBLOX. A screenshot from the ROBLOX game Apocalypse Rising.
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